Unreal Engine Cinematic Reel | Environment Art Lead / CG Supervisor

Real-time cinematic work created in Unreal Engine during my time as Environment Art Lead / 3D Supervisor at Napster (formerly Infinite Reality). These pieces were produced as high-end client cinematics — worldbuilding, lighting, and look development built to a broadcast-quality bar in real time.

FEATURED WORK
— Universal Music Group — Client pitch cinematic
— Hermès — Client pitch cinematic
— TAG Heuer — Client pitch cinematic
— Warner Bros. Discovery (UCI) — Metaverse sport-season cinematic

ROLE
CG Supervisor / Environment Art Lead — owned visual direction, environment creation, lighting, and look development across these deliverables, leading a team of 3D artists from concept through final render.