Tyler Evangelista
Tyler Evangelista
3D Generalist, Supervisor, & CD
San Luis Obispo, United States

Summary

Environment Art Lead with 15+ years of experience delivering real-time environments and cinematic content across games, film, and interactive platforms. Proven track record leading teams, building pipelines, and contributing hands-on to high-quality visual experiences.

Resume PDF

View

Skills

Environment Modeling3D ModelingHard Surface ModelingDigital SculptingRenderingLightingPBR TexturingPhotogrammetryGame Design

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Three.js
Three.js
After Effects
After Effects
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
World Machine
World Machine
Knald
Knald
SpeedTree
SpeedTree

Reel

Productions

    • Movie
      Sky Hunter
    • Year
      2017
    • Role
      Environment Artist - Snowy Mountain Terrains
    • Company
      The Resistance VFX
    • Movie
      Hidden Figures
    • Year
      2017
    • Role
      Space Capsule Interior modeling
    • Company
      Live Locations Inc
    • Commercial / Advertisement
      NBA Chinese New Year Celebration
    • Year
      2017
    • Role
      3D Character Artists
    • Company
      Live Locations Inc
    • TV Production
      Raven Teaser Trailer
    • Year
      2016
    • Role
      Spaceship & Space Station Design and Creation
    • Company
      Live Locations Inc
    • Movie
      Rules Don't Apply
    • Year
      2016
    • Role
      Airplane & Vehicle Model/Texturing
    • Company
      Live Locations Inc
    • TV Production
      Killing Reagan
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Live Locations Inc
    • Movie
      The Expendables 3
    • Year
      2014
    • Role
      3D Artist - Environment, Digital Doubles, & Set Dressing
    • Company
      The Resistance VFX
    • Video Game
      Disaster Training Simulation - PG&E Nuclear Power Plant
    • Year
      2013
    • Role
      3D Generalist
    • Company
      Visual Purple
    • Movie
      Despicable Me: Minion Mayhem
    • Year
      2012
    • Role
      Environment & Prop Modeling
    • Company
      The Resistance VFX
    • TV Production
      Ice Age: A Mammoth Christmas
    • Year
      2011
    • Role
      Environment & Prop Modeling
    • Company
      The Resistance VFX
    • Commercial / Advertisement
      Summer By Bravo
    • Year
      2011
    • Role
      Environment Modeling
    • Company
      The Resistance VFX

Experience

  • Environment Art Lead / Creative Director at Napster (formerly Infinite Reality)
    Remote, US
    May 2020 - July 2025

    - Led a team of 6 environment and 3D artists delivering real-time environments and cinematics

    - Owned environment art direction and final visual quality across Unreal Engine, Unity, and WebGL projects

    - Balanced hands-on production (worldbuilding, lighting, look development) with leadership responsibilities

    - Built and improved art pipelines and workflows, increasing production efficiency and visual quality

    - Mentored artists through feedback, training, and art reviews

    - Collaborated with engineering, product, and marketing teams to align creative and technical goals

    - Delivered multiple flagship interactive and cinematic experiences

  • Assistant Vice President of Animation at QE2 Systems / Laurus College
    San Luis Obispo
    August 2010 - March 2021

    - Led development of animation and game art curriculum aligned with industry-standard pipelines and real-time workflows

    - Taught courses in environment art, modeling, and production workflows

    - Mentored students into industry-ready roles

    - Produced 3D assets for training, marketing, and simulation environments

    - Created high-quality 3D models, textures, and rigs for use in educational materials, marketing content, and real-time simulation environments.

  • 3D Generalist at Live Locations Inc
    Remote, US
    January 2015 - January 2020

    - Created environments, props, and vehicles for film, television, and VR productions

    - Maintained long-term contract engagement through consistent delivery and reliability

    - Worked across real-time and pre-rendered pipelines

  • 3D Environment Artist at The ResistanceVFX
    Santa Maria
    December 2010 - August 2017

    - Created high-resolution 3D models and PBR texture maps for visual effects in film and television productions, working on a project-by-project basis.

    - Specialized in hard-surface modeling for props, vehicles, and set extensions, ensuring production-readiness for compositing and match-moving pipelines.

  • 3D Generalist at Visual Purple
    San Luis Obispo, US
    December 2012 - March 2013

    - Developed a video game–based training simulation for PG&E’s Diablo Canyon Nuclear Power Plant as part of a project-based contract.

    - Created detailed digital replicas of real-world environments, ensuring visual and spatial accuracy for immersive training purposes.

    - Contributed to animation, visual effects, and environmental storytelling to enhance engagement and instructional clarity within the simulation.

    - Delivered assets optimized for real-time performance, aligning with simulation and training standards used in serious games and enterprise applications.