Environment Art Lead with 15+ years of experience delivering real-time environments and cinematic content across games, film, and interactive platforms. Proven track record leading teams, building pipelines, and contributing hands-on to high-quality visual experiences.
- Led a team of 6 environment and 3D artists delivering real-time environments and cinematics
- Owned environment art direction and final visual quality across Unreal Engine, Unity, and WebGL projects
- Balanced hands-on production (worldbuilding, lighting, look development) with leadership responsibilities
- Built and improved art pipelines and workflows, increasing production efficiency and visual quality
- Mentored artists through feedback, training, and art reviews
- Collaborated with engineering, product, and marketing teams to align creative and technical goals
- Delivered multiple flagship interactive and cinematic experiences
- Led development of animation and game art curriculum aligned with industry-standard pipelines and real-time workflows
- Taught courses in environment art, modeling, and production workflows
- Mentored students into industry-ready roles
- Produced 3D assets for training, marketing, and simulation environments
- Created high-quality 3D models, textures, and rigs for use in educational materials, marketing content, and real-time simulation environments.
- Created environments, props, and vehicles for film, television, and VR productions
- Maintained long-term contract engagement through consistent delivery and reliability
- Worked across real-time and pre-rendered pipelines
- Created high-resolution 3D models and PBR texture maps for visual effects in film and television productions, working on a project-by-project basis.
- Specialized in hard-surface modeling for props, vehicles, and set extensions, ensuring production-readiness for compositing and match-moving pipelines.
- Developed a video game–based training simulation for PG&E’s Diablo Canyon Nuclear Power Plant as part of a project-based contract.
- Created detailed digital replicas of real-world environments, ensuring visual and spatial accuracy for immersive training purposes.
- Contributed to animation, visual effects, and environmental storytelling to enhance engagement and instructional clarity within the simulation.
- Delivered assets optimized for real-time performance, aligning with simulation and training standards used in serious games and enterprise applications.