Eventide

This is a personal piece I created between projects in an effort to get something more up to date added to my portfolio.
The environment is a combination of Quixel Assets [Cliffs, Rocks, Scatter] and custom assets.
I modified most of the cliffs in Zbrush to match my early stage env layout as well as a custom texture pass in substance painter.
All said this was about 3 weeks of work from concept to comp., albeit spread out over several months.

Eventide Master Beauty

Eventide Master Beauty

UE Shot layout

UE Shot layout

Detail Lighting, Hero/Staff

Detail Lighting, Hero/Staff

Detail Lighting, Shot Env. Layout

Detail Lighting, Shot Env. Layout

Cloak sculpt was pretty quick and dirty as it was created for a fixed camera

Cloak sculpt was pretty quick and dirty as it was created for a fixed camera

Staff sculpt

Staff sculpt

Goal on the detail was almost a cross between wood and disfigured fingers.

Goal on the detail was almost a cross between wood and disfigured fingers.